Alchemy

Everyone needs potions!

Skill Use
Alchemists need following ingredients in order to pour a potion:

Mortar and Pestle

An Empty Bottle

and appropriate type of reagent

You can double click mortar and pestle to reach alchemy dialog.

Alchemist Bonus
Alchemists receive increased effect from heal and mana potions.

Alchemy skill of player needs to be at least 80.0 to benefit from bonus.

Formula: ( / 10) + base effects

So if a player with 100 Alchemy skill uses Greater Heal potion

He receives 30-40 hp recover instead of 20-30 hp.

Important

Alchemy bonus shares different cool-down with any potion. So if you use Refresh potion and 2 seconds later heal potion (or mana) you will get your +10 hp/mp bonus. However you won't get the regular effect of second potion. Cooldown is 16 seconds.

Type of Potions
Classic: Cure, Explosion, Heal, Night-sight, Poison, Refresh

Rare: Mana, Invisibility, Steelskin, Restoration (alchemist specific)

Each potion has 3 types: Lesser - Normal - Greater

Restoration Potion
Restoration potion can be only used by alchemists. It requires master alchemy skill to use.

Restoration potion recovers 30-40 Hits (slightly less then greater heal potion) and same amount of stamina.

Therefore it is strongly recommended for alchemists to use restoration potion instead of greater heal

and total refresh.

Median: restores 35 Hits and Stamina per potion

Heal/Mana Potion
Lesser: 5-20 hp/mp recover

Normal: 15-30 hp/mp recover

Greater: 25-50 hp/mp recover

Heal Potion Values
(test with 100 alchemy: 36 44 46 34 42 44 40 36 38 41)

Median: 40.2 per g.heal potion

(test with 0 alchemy: 26 34 35 37 33 25 37 34 32 30 32)

Median: 33.5 per g.heal potion

Mana Potion Values
''Median: 33.8 per g.mana potion (100 alchemy)

Median: 23.6 per g.mana potion (0 alchemy)''

Explosion Potion
Lesser: 10-20 damage

Normal: 15-25 damage

Greater: 20-30 damage

Poison Potion
Lesser: poison value %40

Normal:poison value %50

Great: poison value %90

Deadly: poison value %105

Cure Potion
Lesser: cure value %40

Normal: cure value %60

Greater: cure value %101

Deadly is incurable but deadly effect will decay after sometime.

Refresh Potion
Lesser: 20-60 Stamina

Normal: 40-90 Stamina

Greater: 60-100 Stamina

Other Potions
Nightsight: increases sight for 30 mins - 2 hours.

Invisibility: grants 3-5 minutes invisibility.

Steelskin: boosts your armor when used for 5-10 minutes.

Glassblowing
Alchemists can make different types of glass by using dusts. More info to be added...

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